Friday, December 24, 2010
Are Video Games on to Something?...
I've been reading up on some very intriguing ideas about the concept behind video games. The reality is quite simple, or so sources note. Game designers appeal to the difficulty of engaging individuals for longer periods of time. The entertainment factor seems to be more dynamic than simply entertainment.
In essence, individuals must be engaged on many levels. Educators are familiar with the concept - multiple intelligences, learning styles. We know that nobody learns in exactly the same fashion (although some can be very similar), and most do not learn in only one focused fashion. Video games have achieved what educators have struggled with for years: create multiple dimensions of challenge as well as appeal.
Most successful video games involve gamers in a primary plot that is supported by numerous sub-plots. Among these plots and sub-plots are various activities and challenges, most optional. Gamers have the opportunity to challenge themselves to any degree they desire, and most games are capable of challenging the very best while engaging the least savvy among us as well.
Educators everywhere learn the lesson. If we can frame our class after this concept, we can achieve what is often considered impossible by those unwilling to work hard enough to achieve it.
In essence, individuals must be engaged on many levels. Educators are familiar with the concept - multiple intelligences, learning styles. We know that nobody learns in exactly the same fashion (although some can be very similar), and most do not learn in only one focused fashion. Video games have achieved what educators have struggled with for years: create multiple dimensions of challenge as well as appeal.
Most successful video games involve gamers in a primary plot that is supported by numerous sub-plots. Among these plots and sub-plots are various activities and challenges, most optional. Gamers have the opportunity to challenge themselves to any degree they desire, and most games are capable of challenging the very best while engaging the least savvy among us as well.
Educators everywhere learn the lesson. If we can frame our class after this concept, we can achieve what is often considered impossible by those unwilling to work hard enough to achieve it.
Tuesday, December 21, 2010
Friday, December 10, 2010
Monday, December 6, 2010
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